How Windows Mixed Reality’s poor reliability forced a kiosk game switch to HTC VIVE

In a previous article, I described the development of VoedingscentrumVR, an educational, kiosk, VR game for Windows Mixed Reality. Although at the time of writing it seemed like it was the end of that game’s development, some surprises crossed our path. Eventually, we ditched Windows Mixed Reality altogether and switched to a HTC VIVE, SteamVR-poweredContinue reading “How Windows Mixed Reality’s poor reliability forced a kiosk game switch to HTC VIVE”

[Postmortem] Developing an educational, kiosk, VR game for Windows Mixed Reality

In this article I analyze the development Voedingscentrum VR, an educational, kiosk-style and Virtual Reality game I helped to develop at Fantazm from October 2018 until April 2019. After a quick introduction about the project, the biggest problems that surfaced during development are explained along with the solutions we found to solve them. At theContinue reading “[Postmortem] Developing an educational, kiosk, VR game for Windows Mixed Reality”