Null Check and Equality in Unity

In some programming languages – like C# – it is a common practice to use comparison operators and functions to check for null references. However, when programming in Unity, there are some particularities to keep in mind that the usual C# programmer usually does not take into consideration. This article is a guide on howContinue reading “Null Check and Equality in Unity”

Unity’s Scripting Duality and Object Destruction

The Unity engine provides users with tools and abstractions that ease its usage and hide its complexity. Although we often take these commodities for granted and completely forget they exist, we often face a situation in which they become apparent, usually due to an unexpected behaviour. In this article, I discuss how an example ofContinue reading “Unity’s Scripting Duality and Object Destruction”

[Postmortem] Developing an educational, kiosk, VR game for Windows Mixed Reality

In this article I analyze the development Voedingscentrum VR, an educational, kiosk-style and Virtual Reality game I helped to develop at Fantazm from October 2018 until April 2019. After a quick introduction about the project, the biggest problems that surfaced during development are explained along with the solutions we found to solve them. At theContinue reading “[Postmortem] Developing an educational, kiosk, VR game for Windows Mixed Reality”