How Windows Mixed Reality’s poor reliability forced a kiosk game switch to HTC VIVE

In a previous article, I described the development of VoedingscentrumVR, an educational, kiosk, VR game for Windows Mixed Reality. Although at the time of writing it seemed like it was the end of that game’s development, some surprises crossed our path. Eventually, we ditched Windows Mixed Reality altogether and switched to a HTC VIVE, SteamVR-poweredContinue reading “How Windows Mixed Reality’s poor reliability forced a kiosk game switch to HTC VIVE”