Null Check and Equality in Unity

In some programming languages – like C# – it is a common practice to use comparison operators and functions to check for null references. However, when programming in Unity, there are some particularities to keep in mind that the usual C# programmer usually does not take into consideration. This article is a guide on howContinue reading “Null Check and Equality in Unity”

Unity’s Scripting Duality and Object Destruction

The Unity engine provides users with tools and abstractions that ease its usage and hide its complexity. Although we often take these commodities for granted and completely forget they exist, we often face a situation in which they become apparent, usually due to an unexpected behaviour. In this article, I discuss how an example ofContinue reading “Unity’s Scripting Duality and Object Destruction”

Android 6 (Marshmallow) permissions and Unity

While working on Overclock, our team faced a new problem with Android 6 (Marshmallow): all permissions were requested when the app launches the first time instead of when the user downloads the app. Not only that, but the permissions are requested individually and not altogether like it used to be, which showed us some permissionsContinue reading “Android 6 (Marshmallow) permissions and Unity”