How Windows Mixed Reality’s poor reliability forced a kiosk game switch to HTC VIVE

In a previous article, I described the development of VoedingscentrumVR, an educational, kiosk, VR game for Windows Mixed Reality. Although at the time of writing it seemed like it was the end of that game’s development, some surprises crossed our path. Eventually, we ditched Windows Mixed Reality altogether and switched to a HTC VIVE, SteamVR-poweredContinue reading “How Windows Mixed Reality’s poor reliability forced a kiosk game switch to HTC VIVE”

Null Check and Equality in Unity

In some programming languages – like C# – it is a common practice to use comparison operators and functions to check for null references. However, when programming in Unity, there are some particularities to keep in mind that the usual C# programmer usually does not take into consideration. This article is a guide on howContinue reading “Null Check and Equality in Unity”

Unity’s Scripting Duality and Object Destruction

The Unity engine provides users with tools and abstractions that ease its usage and hide its complexity. Although we often take these commodities for granted and completely forget they exist, we often face a situation in which they become apparent, usually due to an unexpected behaviour. In this article, I discuss how an example ofContinue reading “Unity’s Scripting Duality and Object Destruction”