[Postmortem] Developing an educational, kiosk, VR game for Windows Mixed Reality

In this article I analyze the development Voedingscentrum VR, an educational, kiosk-style and Virtual Reality game I helped to develop at Fantazm from October 2018 until April 2019. After a quick introduction about the project, the biggest problems that surfaced during development are explained along with the solutions we found to solve them. At theContinue reading “[Postmortem] Developing an educational, kiosk, VR game for Windows Mixed Reality”

Android 6 (Marshmallow) permissions and Unity

While working on Overclock, our team faced a new problem with Android 6 (Marshmallow): all permissions were requested when the app launches the first time instead of when the user downloads the app. Not only that, but the permissions are requested individually and not altogether like it used to be, which showed us some permissionsContinue reading “Android 6 (Marshmallow) permissions and Unity”

Unity Serialization Part 3: Scriptable Objects

This post is part of a series about Unity serialization. Click here for part 1: how it works and examples or click here for part 2: defining a serializable type. On the last article, we learnt how we can define our own serializable types and discovered some problems that can emerge from it. One solution (although not ideal) toContinue reading “Unity Serialization Part 3: Scriptable Objects”