Android 6 (Marshmallow) permissions and Unity

While working on Overclock, our team faced a new problem with Android 6 (Marshmallow): all permissions were requested when the app launches the first time instead of when the user downloads the app. Not only that, but the permissions are requested individually and not altogether like it used to be, which showed us some permissionsContinue reading “Android 6 (Marshmallow) permissions and Unity”

Unity Serialization Part 3: Scriptable Objects

This post is part of a series about Unity serialization. Click here for part 1: how it works and examples or click here for part 2: defining a serializable type. On the last article, we learnt how we can define our own serializable types and discovered some problems that can emerge from it. One solution (although not ideal) toContinue reading “Unity Serialization Part 3: Scriptable Objects”

Unity Serialization Part 2: Defining a Serializable type

This post is part of a series about Unity serialization. Click here for part 1: how it works and examples. On the last article, we discussed about serialization concepts and how Unity implements it, learning which types can be serialized and which cannot. But what if we want to define our own type? How can IContinue reading “Unity Serialization Part 2: Defining a Serializable type”