When software internationalization isn’t just about UI: a tale of how a parsing error crashed our game

Whenever we talk about adapting a game to different countries, the first thing we often think of is localization, but we sometimes neglect its sibling: internationalization. Wait, what’s the difference again? Internationalization is the process of designing and developing your software so it can easily be adapted and used in different, countries, cultures and languages.Continue reading “When software internationalization isn’t just about UI: a tale of how a parsing error crashed our game”

Null Check and Equality in Unity

In some programming languages – like C# – it is a common practice to use comparison operators and functions to check for null references. However, when programming in Unity, there are some particularities to keep in mind that the usual C# programmer usually does not take into consideration. This article is a guide on howContinue reading “Null Check and Equality in Unity”

Unity’s Scripting Duality and Object Destruction

The Unity engine provides users with tools and abstractions that ease its usage and hide its complexity. Although we often take these commodities for granted and completely forget they exist, we often face a situation in which they become apparent, usually due to an unexpected behaviour. In this article, I discuss how an example ofContinue reading “Unity’s Scripting Duality and Object Destruction”